

Build a conveyor belt for the inserters to place the cable on. On the opposite side of the assemblers, place inserters to grab the copper cable from the assemblers. There should be a line of belts, inserters, and assemblers all parallel to each other. Create a conveyor belt bringing copper plates to the belt leading to the inserters' inputs. Begin by placing one inserter going into each assembler, with the inserters' output going into the assemblers.

To begin building their electronic circuit assembly line, the player should place nine assemblers in a row and set them to craft copper cable. Unlike building in Satisfactory, the player is building in two dimensions instead of having the option to build vertical, with the exception of underground belts. The more space, the easier expansion will be down the line. To start, decide where to build the electronic circuit assembly line. Electronic circuits require three copper cable and one iron plate to build. Typically, a good place to start automation is with electronic circuits, but the same following process will apply to other items crafted in an assembler. If the player can discern a "most needed" item, they should begin their automation process with it. The player should use as much space as they see fit to build, leaving room for convenient expansion. Remember, Factorio is procedurally generated just like Minecraft, allotting the player an infinite amount of space to build in, so there is no need to build compactly. The immediate instinct is to pull a line of iron plates somewhere random off the output of the player's iron or copper plates and place the production line there, but this method is almost guaranteed to cause problems in the future. Spitters and biters tend to attack what's closest to their spawn, so outfitting the base's parts closest to enemies with turrets is also recommended. Typically an excellent place to set up some turrets is at the player's coal mine and power generators. Once the player has ammunition and walls automated, they should begin assessing their most valuable assets in their facility, very similar to 7 Days to Die. This can be done directly from an assembler, or more conveniently, from a belt containing multiple assemblers' output. It is highly beneficial to place all excess automated items in storage to maintain a surplus of materials at this stage. After completing the research for walls, complete the first military research, the player should then craft the submachine gun and equip it using "Tab." Finally, research "Gun turrets" and handcraft them for the time being. It is critical to have a surplus of walls to create a hardy defensive perimeter. While doing so, begin researching stone walls in research and begin to automate them. Begin by automating ammunition it only requires iron plates and can be a temporary installment into the player's production line. Automation is critical to a player's preparation for inevitable attacks.

Preparations for Expansion in FactorioĪt this point, the player will tend to attract the attention of the locals with their pollution. Before the player begins on defenses and expanding their base, they should have iron and copper plates automated and a couple of other things.

There are two primary schools of thought for expanding a Factorio base: Get as much running as possible in the shortest amount of time and build where you can, or use what's called a main bus and other organization methods.
#Factorio pollution how to#
Related: Satisfactory: How to Explore The World (Tips & Tricks)Įvery Factorio player will need to re-design while expanding their factory and automating things like the notorious and equally necessary electronic circuits. Though some tasks may seem daunting to the player, there is nothing quite as satisfying as seeing a sprawling factory running at its maximum efficiency. As the game continues, more complicated manufacturing is needed, sometimes requiring nearly every raw material available. Factorio is a game bound to challenge the player with problems like base layout and defense.
